After almost a year of work in TinyWorlds, we have been forced to pause our more ambitious project.
For better or worse, we established a high quality standard and we could not achieve them in the set time, what has led us to abandon –but no to cancel- the project, since we are not satisfied with what we have at this time.
We have decided to change our direction by doing another type of game, a simpler game, technically speaking. We will focus on fun. But before to changing the project, we think is a good mental exercise to realize a little retrospective analysis on what we have been doing.
One of Lucera´s biggest problems is that we are a bit uncommunicative. In general, we are centered in our daily work, that is what we love to do, and we do not spend enough time telling it to the world, in a way that it looks like we are not doing anything during months because only we can see our advances and we are the only ones who know that we are working on it almost everyday of the week. This year we are going to try to use more this blog and be more communicative. More info →
We have been working on character movement in TinyWorlds, here’s a sample:
You can see how is deformed when moving or jumping, and how regains its shape when standing.
In this video you can also appreciate the use of the camera that chases the player (white cross) and how it changes the zoom level.
The red squares seen in the platforms are the control points used to define them.
We are waiting for your comments, suggestions and opinions.