FairyTales: Improved trees

These weeks we have been working on improving the depth feel of ‘FairyTales’ and creating a better environment, so we have not such a spectacular advance as the previous to show you.

This time we are going to show the progress that has had one of the decorative elements: the trees.


  1. As you can see in the first version, roots had no integration with the ground and connections of the branches was very visible.
  2. In the second iteration, the angular shape of the trunk is corrected and the joints of the branches to the trunk are hidden, the union of the roots with the soil is improved and softens the contrast of light and shadows.
  3. Finally, in the third version, the tree has a knobby texture, and joints (both the root and the branches) can hardly be seen.

At first glance it may seem like a simple advance but we want to get a high quality game and we’re polishing every detail.

Again, we hope you like.
And if you want to support us you can do something as simple as sharing the project with your acquaintances 😉

FairyTales: Mr Snail presentation

We are working to complete the details of the first phase of FairyTales, and among those details is the battle with the final boss.

In this case, the final boss is Mr. Snail:

In this video you can see the boss look, but we are going to leave the other details to be shown later.

As usually, we hope you like it!

FairyTales: First animations for the new fairy (WIP)

This week we want to show you the early version of the animations from the new design of the fairy in Fairytales. We are amazed how easy it is to use Spine (EsotericSoftware) to make a 2D character appears to be 3D:
Although we are still developing the character, here you have the idle loop so that you can see it, and compare it with the previous version:

We hope you like it!

We started to improve FairyTales’ fairy.

After going to GameLab, PAD Congress y IBDA in Barcelona, we decided to start working on an improved version of the fairy from FairyTales.

We like a lot the prior fairy version but we decided to make her a bit more girl and a bit less baby. In addition, we seize the opportunity, and the new version will have many more bones, allowing us to add and enhance even more the animations.


We hope you like it!

FairyTales: Game elements (III)

This week we show you a new game element, the exit portal

Remember that so far we have shown the Lady Firefly, the stairs and Mister Golem.

The exit portal, as its name suggests will allow us to exit the level, but to go through it must be active.

Later we will explain more about the conditions to activate the portal, for now here is the animation:

Hope you like it!

We’ll show FairyTales at Gamelab Barcelona

This year we will attend Gamelab Barcelona 2015, and exhibit our game FairyTales at the indie exhibitor.

You can find us between other indie studios in the Indie Hub.

Receive firsthand’s feedback and see the reactions of the players in live is very rewarding, so we are looking forward you to take hands on to play, and share your opinion.
Although we have never participated in an event like this and we’re a little nervous, sure we had a good time and disconnect a bit of daily work.

See you in Barcelona!