Recent work

We’ve been long time without updating our applications and web site. The reason is that we have been busy doing work for external companies.
Here we make a summary of our latest work.

Angry Boo

Platforms videogame

angry boo
Yubi Games is a company created by GIGIGO, to manage the business of video games worldwide.

Some time ago we were working on the project “Angry Boo”. This project is developed using cocos2d engine and although we do not fully develop the game was a great experience working with them.

This attractive video game puts us in the role of Boo, a small and greedy ghost that has been robbed of his treasure, when he wakes we must help him to recover it, by jumping on the cobwebs to move through the level.The adventure takes place over 28 levels, divided into 4 stages.The scoring system is based on coin collecting, the more coins you are able to accumulate the more points you get. Also the game has integrated support for icloud, Game Center and OpenFeint to compare your score with your friends.

Moreover, we have been developing a series of visual applications for Pavigym, a company specializing in sports flooring.

One of the most innovative products is called Functional Zone, which consists of a floor with marks painted for helping on the different exercise areas.
They also have a touch ground, it consists of panels with pressure sensors that communicate with the the computer, so we can visualize both, the computer screen as in the color of the panel, whether the exercise steps are done correct or not.
Using this technology we have developed three PC applications.


Application for training


Pavigym was the first application we have developed and is a series of trainings that the user can choose. Used with nine touch panels positioned in a 3×3 grid, the program displays the available options and the user touch the panel to select any of the option.
We can choose from a range of preset workouts or choose a free exercise.

The workouts consist of a series of warm-ups, followed by a series of exercises that the user should follow. Before starting any exercise or warming, there are shown a video that shows us how to perform the activity correctly.

Then, the application, displays a panel that represents the floor panels, on this screen will light up the positions that the user clicks, the color indicates whether it was right or wrong movement.
Once the exercise finalizes, a summary is shown with the time taken and calories burned.


Application for training


Square is the second work made for the interactive floor, this application is very similar to the first, but with a more attractive interface and is designed to be used from a touch screen.
Like in the previous application, the user can choose to select specific trainings or free exercises.

The available exercises can be viewed from the official website.

As in the previous application, before beginning an exercise video can be displayed with the proper execution, and after completion of the exercise will be shown a summary of the time taken and calories burned.


Application for training and competition


Sprint is our newer work for Pavigym ‘touch panels’, in this application we can compete with others in different ways.
On the main screen we can choose the type of exercise we want to make and set its duration.
As usual in these applications, before starting an exercise will show a video showing the proper way to run it and after completing the exercise will be shown a summary of the results.
From time to time, will be organized competitions, so if our result has been good enough, we can register our result for competition.

Functional Zone

Wizard application for training

functional zone

Our latest work for Pavigym has been an application for iOS that serves as an assistant, telling us what different exercises we can perform in different areas of the floor.
These exercises are classified into the application by an icon with the mark of the area where are executed and explained with videos, making it very easy to learn to perform them.

Furthermore, the application has a section for customization, where we write our selection of exercises to be performed and stored in the ‘lessons’ section.


Logic videogame


Finally, we are currently working on a video game for AIJU (Asociación de Investigación de la Industria del Jugete), which is a 3D multiplayer puzzle PC. In this puzzle we move a piece, shaped like a rectangular prism, the goal is to place it in a specific place and position, which will give us way to the next level.

The piece moves by turns between several players so you have to work together to end the game with as few moves as possible.

As you can see we’ve been pretty busy lately, so we do not have time to implement our own ideas, we have developed quite outsourcing.

We hope we can soon show you one of the many games we have in mind.

New version of WeightControl

We have just launched an update for WeightControl app (available for iPhone). That allows you to keep track of weight and can help as dieting control.

The new features are impressive, we have reprogrammed critical sections as the data introduction screen and charts visualization.

Now the daily task of introduce weights will be much more simple and more intuitive, we have remade the device interface to be more natural for the user. In just a few clicks you will introduce a new weight in the data base. We also added the option to edit weights in the same input interface, now you may modify the weights by simply changing the date and completing the new weight.

Moreover we have a new charts display system, which conforms to the selected range to view detail data for that period. A simple graphic but it brings a lot of information, each point on the graph can be touched to display the date and exact weight, a line indicates the trend of weight, and easily recognizable marks are used for goals.
Finally, in the application’s web site you can find a complete user manual with screenshots so you can better understand all the options.

In summary, we have reprogrammed the application to increase the usability and user satisfaction.

Available on AppStore

New version of WeightControl

Now with multiple user support!

If you did not know WeightControl, it is an application that allows you to monitor and control your weight in a visual way, being the ideal for people starting a diet or have signed up to a gym to increase muscle mass.

In addition to adding multiple users and correct some internal details, we added the French language.

Enjoy it!

PS: On the web we have some common questions such as: How to delete erroneous entries?

Our first iPhone app is out

This time is not a game. There were several companies asking us if we are able to do iPhone apps, and then we make this one.

WeightControl is an application to track your weight visually, making it the perfect complement for people starting a diet or sportmen who want to grow their muscular mass.

WeightControl is designed for people who want to gain or lose weight, or just want to keep track of this. Thanks to the historical weight measurements you will see your progress, for weeks, months or years, easily graphically and can also observe the trend of your weight in certain moments in history. You can also view your weighing in a list, where you can watch the progress of your weight over time.

Another interesting aspect is the application that lets you define milestones to help motivate you to reach your ideal weight.

Finally, the units of measurement and targets can be easily changed in the application preferences.

Here is the link to the AppStore:

And here are some screenshots: