FairyTales: Improved trees

These weeks we have been working on improving the depth feel of ‘FairyTales’ and creating a better environment, so we have not such a spectacular advance as the previous to show you.

This time we are going to show the progress that has had one of the decorative elements: the trees.


  1. As you can see in the first version, roots had no integration with the ground and connections of the branches was very visible.
  2. In the second iteration, the angular shape of the trunk is corrected and the joints of the branches to the trunk are hidden, the union of the roots with the soil is improved and softens the contrast of light and shadows.
  3. Finally, in the third version, the tree has a knobby texture, and joints (both the root and the branches) can hardly be seen.

At first glance it may seem like a simple advance but we want to get a high quality game and we’re polishing every detail.

Again, we hope you like.
And if you want to support us you can do something as simple as sharing the project with your acquaintances 😉

FairyTales: Mr Snail presentation

We are working to complete the details of the first phase of FairyTales, and among those details is the battle with the final boss.

In this case, the final boss is Mr. Snail:

In this video you can see the boss look, but we are going to leave the other details to be shown later.

As usually, we hope you like it!