You can find us between other indie studios in the Indie Hub.
Receive firsthand’s feedback and see the reactions of the players in live is very rewarding, so we are looking forward you to take hands on to play, and share your opinion.
Although we have never participated in an event like this and we’re a little nervous, sure we had a good time and disconnect a bit of daily work.
This Wednesday we received the visit of a group of primary school students who showed up in our office. Apparently, they were in a excursion in our area, and as their teacher knows us (she is my wife ;D), we were assaulted by 23 children of 7 or 8 years old, and how could it be otherwise they were our beta testers (we were afraid of say no).
They played the pre-alpha version of FairyTales with just one map and they loved it. They understood immediately the dynamics of the game and everyone wanted to play a game, which encourages us to continue with the project ^_^ More info →
This week we have been adding support for Legacy/DirectInput Joysticks on Windows, since it seems that do not work quite right, as in MindShake worked perfectly, we have ported the code. In that sense we liked Unity, as it is easily expandable. If something is not supported, you can create a dynamic library in C and fix it.
In the visual aspect, this week we focused on the background, creating a small shader for the sky, and adding some distant elements (such as mountains) to create depth. We have also created another small shader to simulate lava you can find on some rocks, and finally we added the shot of snails.
Apart from this, we have decided to reimplement the physical for the main character toward the world, because sometimes was not working quite right. It was initially implemented by colliders and triggers, but we thought it might work better using raycasting. The downside is that we had to redo a lot of work, but we are happy with the result.