After a few days of reflection after pausing our previous project, TinyWorlds, we started to think about our next project, which would be less technically complicated and more viable in a short-term. The code name that we will use in this project is Fairy Tales, although, of course, this maybe will not be the final title.
This new project will have 80´s arcade elements, we want to recover the feeling that we felt when we spent a coin in a arcade machine when we were children.
Without going into details of the crazy story that we developed during some brainstorming sessions, we are working in a platform game in which our main character is a fairy who wakes up after a long lethargy and discovers that her forest is now a deserted wasteland, so she decides to use her magic to give back the old splendour of the forest. In order to do that, she has to go across the scene dropping her magic over the land.
After almost a year of work in TinyWorlds, we have been forced to pause our more ambitious project.
For better or worse, we established a high quality standard and we could not achieve them in the set time, what has led us to abandon –but no to cancel- the project, since we are not satisfied with what we have at this time.
We have decided to change our direction by doing another type of game, a simpler game, technically speaking. We will focus on fun. But before to changing the project, we think is a good mental exercise to realize a little retrospective analysis on what we have been doing.
One of Lucera´s biggest problems is that we are a bit uncommunicative. In general, we are centered in our daily work, that is what we love to do, and we do not spend enough time telling it to the world, in a way that it looks like we are not doing anything during months because only we can see our advances and we are the only ones who know that we are working on it almost everyday of the week. This year we are going to try to use more this blog and be more communicative.